Game Tape

Wednesday has come and gone. The heroes have fought their battles and villains have hinted at things to come. Now it’s time to review the game tape.

I got BLACKEST NIGHT: SUPERMAN #1 this week because a. I’m a sucker for James Robinson, b. I enjoy the Old Testament feel of E2 Superman. The guy kicks your ass and doesn’t whine about it or feel guilt because, goddammit, he KNOWS he’s right…I’m looking at you Kal – El. Unfortunately, as Johns promised at Comic Con, this is about the living. And every dead person has to be a total douche bag. So there are some nice action bits and some nice appearances both on Earth and New Krypton, but there are some notable missing dead that one might expect to see at some point. You want to screw with sissy-Superman’s head? You bring back his parents who sacrificed their LIVES. C’mon Robinson, even for a zombie story this seems like a no-brainer.

I used to really like INVINCIBLE. It was what the best early Spider-Man stories were about: a guy struggling to grow up and balance all aspects of life. Lately though…not so much. There’s a ton of blood, many holes in torsos and faces getting smashed. You might think Kirkman has stock in a red ink factory. Half of some full page spreads are blood splatter. This is the first issue in a loooong while where Invincible wasn’t getting the crap stomped out of him. Instead he’s laid-up from last month’s ass kicking. I’m feeling the call to drop this one.

GI JOE: ORIGINS #6 gives us a bit of background on IDW’s take that Scarlett isn’t so rocksteady and reliable as previous incarnations. Not bad. Not earthshattering.

TRANSFORMERS: ALL HAIL MEGATRON #14 Anybody miss Scourge, Cyclonus, or Galvatron? Dig this book. IDW’s doing good TF stories that make sense as a whole. Unfortunately for those who might be joining it late, it’s bogged down in its own continuity worse than any Marvel book.

JUSTICE LEAGUE OF AMERICA #36 continues to be an adequate place holder until we get the team we deserve (whether that’s in the book or on the book is a matter of perspective). It’s really nice finally to get a raison d’etre for the Royal Flush Gang. Could hardly care less about the League right now, but damn if Wein’s Amos Fortune isn’t interesting.

Speaking of lower tier villains being interesting, kudos to Van Lente for making ASM #603’s Chameleon a more dynamic character. This one’s told from his P.o.V. It’s a look into his work and thought processes.

I also got ZORRO #15, but I’m a couple of issues behind on that one. Still, Wagner’s tale has been good…if slow.

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