Game Tape

Wednesday has come and gone. The heroes have fought their battles and villains have hinted at things to come. Now it’s time to review the game tape…

This week’s theme is caveats.

Doom Patrol #4 looks into the team’s proverbial closet. Given it’s a Blackest Night tie-in (which books aren’t selling well? Must be the ones with BN tie-ins), there are a lot of skeletons hanging out. This is the first issue where I really enjoyed the main story. I’m finally beginning to understand the structure of Oolong Island as a sovereign nation of “mad” scientists and Doom Patrol’s place within that frame work. I like that a lot. The dialogue was fun especially the bit between Robotman and Negative Man. I can honestly say I didn’t see the last page coming. Maybe I’m slow, but my mom doesn’t think so. The Metal Men story was enjoyable too. It puts to bed the age old question, “which is more important to a female robot: taking over the world, shopping, or bickering? It was an enjoyable read for me because I like the characters, but the title is still a little too “not-ready-for-prime-time.”

As much as I love Jeff Parker, this hasn’t been my favorite. As usual the dialogue is crisp, fun, and shows character. It’s the cookie cutter team meets team story that disappointed me. It ends more suddenly than feels natural too. The art in both present and “flashback” was fantastic. It was also nice that the story is building to something bigger in AoA regarding the Siren known as Venus. Again, Parker fans are going to love this, but Johnny-off-the-street-X-fan is going to get the wrong impression of the glory that is a Jeff Parker written book.

Guest writer John Ostrander penned a good Deadshot piece for Secret Six #15. Fans of Simone’s psychotic team probably won’t enjoy this shift of gears from the manic pace of the last several issues. Me? I was thankful for it.  Maybe it’s just because I like Ostrander and miss the old Suicide Squad. At any rate, it’s a good book for Suicide Squad fans more than Secret Six fans.

Jonah Hex #49 was a nice blood bath with a bit of a tease at the end. It’s the last of the Six Gun story – arc that ties into the up coming movie. If you like westerns, gun play, or guys getting the crap kicked out of them regularly, pick up this next issue. The title is never bogged down in continuity, and the few arcs there have been are short. Very accessible to new readers.

GI Joe #11, much like the previous issue, is finally better than just good. Everything is coming together so well. Destro and Mindbender squabble enjoyably. Snake Eyes and Breaker are coming back into the fold, and Scarlett does more than sit in a chair while people yell at her. It won’t be long now before we finally see Cobra Commander.

I also picked up this week’s Astonishing X-Men. I just haven’t read it yet. Actually, I’m sort of dreading it. The Brood have always bored me to tears.

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One comment on “Game Tape

  1. Jesse says:

    Oh, Fear of a Black Hat, is there anything you’re not relevant to?

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