Will Magnus… SECRETS!

This one was inspired by something Jesse suggested last week. One day we’ll put together a solid Metal Men Confidential… until then:


It's not that I'm against relations with robots...it's just...I should have made her of sexy tungsten.


People always ask me why I build crazy robots. My reply is usually that it's easier than building jag-offs who ask stupid questions. Ba-ZINGA!


Pie... that's what's next for Dr. Will Magnus. Many shining brilliant pies.


Who would I want watching my back in a bar fight? Ernest Borgnine.


Game Tape

Wednesday has come and gone. The heroes have fought their battles and villains have hinted at things to come. Now it’s time to review the game tape…

This week’s theme is caveats.

Doom Patrol #4 looks into the team’s proverbial closet. Given it’s a Blackest Night tie-in (which books aren’t selling well? Must be the ones with BN tie-ins), there are a lot of skeletons hanging out. This is the first issue where I really enjoyed the main story. I’m finally beginning to understand the structure of Oolong Island as a sovereign nation of “mad” scientists and Doom Patrol’s place within that frame work. I like that a lot. The dialogue was fun especially the bit between Robotman and Negative Man. I can honestly say I didn’t see the last page coming. Maybe I’m slow, but my mom doesn’t think so. The Metal Men story was enjoyable too. It puts to bed the age old question, “which is more important to a female robot: taking over the world, shopping, or bickering? It was an enjoyable read for me because I like the characters, but the title is still a little too “not-ready-for-prime-time.”

As much as I love Jeff Parker, this hasn’t been my favorite. As usual the dialogue is crisp, fun, and shows character. It’s the cookie cutter team meets team story that disappointed me. It ends more suddenly than feels natural too. The art in both present and “flashback” was fantastic. It was also nice that the story is building to something bigger in AoA regarding the Siren known as Venus. Again, Parker fans are going to love this, but Johnny-off-the-street-X-fan is going to get the wrong impression of the glory that is a Jeff Parker written book.

Guest writer John Ostrander penned a good Deadshot piece for Secret Six #15. Fans of Simone’s psychotic team probably won’t enjoy this shift of gears from the manic pace of the last several issues. Me? I was thankful for it.  Maybe it’s just because I like Ostrander and miss the old Suicide Squad. At any rate, it’s a good book for Suicide Squad fans more than Secret Six fans.

Jonah Hex #49 was a nice blood bath with a bit of a tease at the end. It’s the last of the Six Gun story – arc that ties into the up coming movie. If you like westerns, gun play, or guys getting the crap kicked out of them regularly, pick up this next issue. The title is never bogged down in continuity, and the few arcs there have been are short. Very accessible to new readers.

GI Joe #11, much like the previous issue, is finally better than just good. Everything is coming together so well. Destro and Mindbender squabble enjoyably. Snake Eyes and Breaker are coming back into the fold, and Scarlett does more than sit in a chair while people yell at her. It won’t be long now before we finally see Cobra Commander.

I also picked up this week’s Astonishing X-Men. I just haven’t read it yet. Actually, I’m sort of dreading it. The Brood have always bored me to tears.

Game Tape

Wednesday has come and gone. The heroes have fought their battles and villains have hinted at things to come. Now it’s time to review the game tape…

This week was a pretty heavy week for me. I just missed getting the last copy of MODOK: Reign Delay, but I did manage to snag a copy of last week’s Doom Patrol #2, so I felt pretty good.

So far I’m enjoying these epilogue issues of All Hail Megatron much more than the actual story line that ended a few issues ago. #15 continues that strong stride. My top three favorite Autobots have always been Kup, Wheeljack, and Ironhide, but my favorite toy is Kup. This issue was a big deal for me because of that love. The first half  explains how Kup went from ape-shit crazy in his Spotlight issue to Nick Fury in his next appearance. The real star is Prowl though. This guy makes Batman’s mechanations look like a scheme cooked up by Lucille Ball. He comes off like an Autobot version Shockwave, and it works. The second half focuses on Perceptor, who has had an amazing transformation (pun intended). Easily one of the best scenes in AHM was when he kicks ass and Jazz says, “Perceptor? When did Perceptor get scary?” On the whole a good issue that answers questions and painlessly  teases the future.

Eighties cartoon week continued with GI Joe: Origins #7 and a solid story about why Mainframe is persona non grata in the lead title. As they say, it’s not paranoia when you know they’re out to get you.

Daaaaaaamn. There’s not much more to say about this perfect book, Agents of Atlas #11. Smack is talked, asses are handed, and someone gets cold-cocked by a chick. Hard to believe, but this is now my favorite non-Ego-the- Living-Planet Jeff Parker story.

I was hoping for an all positive week. I think the last couple reviews were a bit too grumpy. Alas, Batman and Robin #4 was lack luster in the art department. Tan’s art is not my favorite. It’s like Mandrake, but he tries to be more detailed. Doesn’t work when you’re inking the hell out of it for…mood. On the other hand, I’m looking forward to seeing the Flamingo in action. And who is this “Eater of Faces?”

By the by, Metal Men continues to be worth the price of admission as the second feature in Doom Patrol.